Post by Nick on Oct 30, 2010 16:31:46 GMT -5
A list of the magic, artifacts, and other things that might need explaining from the Night Angel World.
Magic
Talent
Talent is good, pure magic. It may be used for bad things, but it's power comes from sunlight and other sources of warmth and light, like fire.
To be able to use Talent, a person must have three things. [glow=red,2,300]First[/glow], you need a Glore Vyrden which is like an organ simply for magic power storage, varying in size from person to person. The more magic you can store, the more powerful a mage you will be.
[glow=red,2,300]Second[/glow], a person's skin must have the ability to absorb sunlight and convert it into magic to refill their Glore Vyrden. Without this absorbing ability, a person may only be able to use magic once or twice their entire life.
[glow=red,2,300]Third[/glow], a person must have a conduit for the magic to flow freely out of their Glore Vyrden, allowing them to use the power. Most problems that people run into stem from this last important piece to the magic. Without a conduit, you cannot use magic. Some people may have a blocked conduit, which stops them from using magic until a Healer fixes the block, if it is possible. Others have small or thin conduits which greatly restrict their magic use.
Note: Bonding a Ka'kari fixes any conduit problems that the person may have, allowing them free use of their magic.
Vir
Vir was a magical parasite that corrupted and twisted the Khalidorian people. Khali controlled the Vir, giving and taking as she pleased. It was all done for her own benefit, making her the Vir's magic reservoir and immortal. She gained a body and was slain by Kylar with help from the Black Ka'kari and Curoch. Her death eradicated the Vir and put the Khalidorians back on track, allowing Talent to prosper once more in Khalidor.
Ka'kari
Usually, those who the Ka'kari bond to have Talents that are very large, yet not usable because of conduit problems. Those who call the Ka'kari and use them are called Ka'karifers. Ka'kari can be used in many ways to implement their powers, like Kylar's hand-covering punch dagger made completely of the Black Ka'kari.
Ka'kari look like small round balls, each it's own color. They may morph to the user's will, becoming a second skin, or maybe a weapon. The Black is known to slide over and cover Kylar's weapon, making it even sharper than it already is.
It is NOT possible to bond two Ka'kari at the same time, though since Durzo was seeking another Ka'kari after the Black left him, it is possible to bond one after another has left you. As to the bond, Ka'Kari seek people with certain qualities, though it may depend on which Ka'kari. The Black desires someone with an amazing capacity to love, and if the bonded loses that ability, the Black will abandon them.
Black Ka'kari
The Black Ka'kari is currently in possession of Kylar Stern. He bonded the Black once it broke the bond with his Master Durzo Blint. The Black gives it's bonded true Immortality, bringing them back to life after they die, at the expense of a person that the bonded loves.
After every death, the user becomes more powerful. The Black can slide over the user's skin and make them invisible as well as devour magic and anything else. Cuts made by the Black Ka'kari stop any magic from healing them, thus being the perfect way to kill magical creatures. The Black does not protect the user from death by magical artifacts such as Curoch or Iures, dying by these, the bearer dies permanently.
The Black was found by Ezra (the Mad), and allowed him to create six more Ka'kari in it's image, though none of the others are quite as powerful.
Silver Ka'kari
The Silver Ka'kari is currently not in possession of anyone, though it's location is also unknown. Like the Black, the Silver gives the user Immortality, but this does not allow the user to come back to life after death, like the Black. Durzo Blint was looking for it, but it isn't known if he found it. In addition to Immortality, the Silver makes the user impervious to blades and metal, like arrow tips.
Red Ka'kari
The Red Ka'kari is currently not in possession of anyone, and currently it resides in Mount Tenji. The Red gives it's bonded Immortality like the Silver, but does not bring the user back to life. The Red gives its bonded power over fire beyond any mage. It is thought that if a magus was powerful enough, he, or a maja, she, could use their magic to retrieve the Red from the now active Mount Tenji volcano.
White Ka'kari
The White Ka'kari is currently not in the possession of anyone, and thought to be destroyed at first, by Curoch. The White gives the bonded Immortality and the ability to use perfect glamours. Glamours are weaves of magic that can make the victim/target do whatever the user wishes, sometimes even bending the target's mind, as used by Khali before Kylar killed the false goddess with Curoch. The White is currently lost, perhaps flung to a far corner of the world when Elenea was remade after the battle by pure magic.
Brown Ka'kari
The Brown Ka'kari is currently not in possession of anyone, and was last known to be in Ezra's Wood. Durzo threw the Ka'kari into the wood long ago, but it isn't known if somehow it made it back into the world. The Brown gives its bonded Immortality and power over the Earth. This power can give the user stone-skin, making it hard to cut, depending on how hard the user makes it. It also amplifies any earth-type magics at least 100 fold.
Green Ka'kari
The Green Ka'kari is currently not in possession of anyone, and could be in one of two places. The Green could still be in Ezra's Wood, or somehow made it's way to Ladesh. The Green gives its bonded Immortality and power over plant life, able to be used at the Ka'karifer's will.
Blue Ka'kari
The Blue Ka'kari is currently not in possession of anyone, and resides in the midst of the Tlaxini Maelstrom. Durzo threw the Blue into the water to keep it safe, like he did with the Red into Mount Tenji. The Blue gives its bonded Immortality and power over water, if the user is powerful enough, the Blue can even drain the moisture from a person's blood. If a mage or person were brave enough to sail into the Maelstrom, they may be able to recover and bond the Blue Ka'kari.
Note: Ka'kari are intelligent sentient magical artifacts, they may speak and offer wisdom from time to time. It is unsure if the personality of the Ka'kari is determined by its bonded or if each stone has it's own set personality.
Artifacts
Iures
The Scepter of Law, companion to Curoch, created by Ezra and Jorsin Alkestes, one of the greatest Magus to ever live. Iures gives it's master the ability to control magic of high levels with ease. Iures can make or destroy even the most complicated spells at nearly just a thought. Made of magically imbued mistarille, the sharpest and hardest metal in all of the Night Angel world, this Staff can change shape at the wielder's will. Kylar and his Master Durzo used Iures as the sword named Retribution. If both Iures and Curoch are wielded by the same powerful mage, magics like that which happened at Black Barrow, resulting in the resurrection of Elenea, can happen but this is not without cost.
Curoch
The Blade of Power, companion to Iures, created by Ezra and Jorsin Alkestes, one of the greatest Magus to ever live. Curoch amplifies the bearer's magical abilities. Only greatly powerful mages may use Curoch without dying, some powerful mages still suffer from it's use, like Solon Tofusin. Solon's hair started growing in stark white and he was unable to focus for quite some time after using Curoch for only a few minutes. The blade is made of magically imbued mistarille, which still makes it a fine blade. Curoch can also change it's shape like Iures. Feir Cousat used Curoch to mimic the Blade of Heaven, resulting in a promise to make a copy of said blade for Lantano Garuwashi when Kylar threw Curoch/Blade of Heaven into Ezra's Wood.
Ceur'caelesetos
The Blade of Heaven, legend until forged by Feir Cousat. Made of pure mistarille, the blade has twin dragons, one on each side. The center is magically made so that it goes transparent and shows the magical fire at it's heart. The fire can shoot out the end, those magics are tied to a large ruby at it's center. This is the sword of the Ceuran King, the most skilled of all sa'ceurai, and the bloodline of Lantano Garuwashi.
Creatures
Ferali
Ferali are nasty creatures created and controlled by the Vir. Made from tortured prisoners and twisted by the dark magics of the Vir, and controlled by diamonds thrust into it's back. Covered in little mouths that eat any living thing and add it to it's own mass, growing larger and more dangerous. Ferali are susceptible to bursts of destructive magic like the attack Dorian used on one at Black Barrow, and to Magical Artifacts like Curoch, Iures, and the Ka'kari (especially the Black).
Krul
Krul are created from bones of dead humans, inhabited by nasty demons called Strangers who began a partnership with Khali before the destruction of the Vir. Krul are much more complicated than Ferali, having minds like humans, they desire order, and this order is based on the number 13. A Meister, or Mage that uses Vir, can lead 12 krul. To lead 13, the meister must master a Daemon, a white, tall, more magical krul. 13 krul for a squad and 169 krul form a platoon, making that 169 krul and 13 daemons.
To control 13 daemons, one must master a Bone Lord. Bone Lords can speak well, possess vastly more intelligence than regular krul, and can use Talent. 13 Bone Lords make a legion, to control a legion, the meister must create and master a Fiend, who is much like a Bone Lord, but more powerful. 13 Fiends make an army, of 28,561 krul. To lead an army, you must raise an Arcanghul. Arcanghuls are far more powerful than Fiends and can destroy magic with a wave of their long arms.
To lead 13 armies, a Night Lord must be raised. Night Lords are by far the most powerful and magical krul. Legend says that with just one Night Lord, Khalidor conquered a majority of the Freeze. Pushing the boundaries of the Vir and magic, Roygaris, who betrayed Jorsin centuries ago, raised 13 Night Lords and after that, found Khali. Thus Khali became their goddess and controlled the Vir, which died with her after Kylar destroyed her with Curoch.
Krul live just like humans. They need to eat, sleep, and relieve themselves. If they do not eat, they die. The Strangers know that being Krul is only a temporary existence, but desire permanent habitation of bodies.
Titans
Titans are simply large, autonomous Krul/Strangers. Given a body by powerful Vir users, VurdMeisters, Titans are enormous humanoids. Blue, with large leathery wings and huge spikes, Titans are almost indestructible. Kylar and Durzo together killed the Titan that was raised from underneath Black Barrow, using Durzo's Talent and Curoch, covered in the Black Ka'kari. Titans are accompanied by large red armored Krul called buulgari, or fire ants. These krul are very skilled in combat and use human weapons. They move almost in unison with Titans.
Pit Wyrm
Pit Wyrms are otherworldly creatures ripped into this world by Meisters. They slam through space and time to chase after a small magical homunculus that leads it to the target. If you evade the homunculus, you evade certain death. Pit Wyrms will return to their hell once eating the homunculus and everything else that was eaten. In the battle of Pavvil's Grove, a Pit Wyrm was eaten by a ferali.
Strangers
The Strangers may be a lot of things. What they are, is pure evil. They desire to return to human form, so it is speculated that they were once human. They make deals with Khali and Meisters, to return as Krul. Nothing much else is known about the Strangers, though it seems that according to Dorian's vision of them, they are bird like and dark shadows of evil, sinking their talons into all pain and despair.
Religious Entities
Night Angel
Being Immortal, the bonded of the Black Ka'kari is known often as the Night Angel. The Night Angel is the bringer of justice, the shadow that scares the wicked. The Ka'kari makes a mask over the Night Angel's face, one of three being Vengeance, Mercy, or Justice.
The Hundred Gods
Some people choose to believe in the Hundred Gods, whether they exist is not determined. Priests of the Hundred Gods are sometimes called hecatonarchs.
Nysos
One of the Hundred Gods that is mentioned in the Trilogy, this god is the god of potent liquids. Mostly being referred to as blood, wine, and semen, Nysos is big among wetboys and the people of Seth who depend a lot on their wine to keep their economy afloat.
The One God
Much like Monotheism on Earth, the One God seems to be the only god to those who follow him. They pray and let him guide them more than any other god in the Trilogy other than the false goddess Khali. Dorian argues with the One God, but since the man was going insane, it isn't sure if it was really the God or just delusions.
Khali
Khali was Khalidor's false goddess. She was slain by Kylar once she possessed his wife, Elene, with Curoch. Khali manipulated Roygaris and all of Khalidor for centuries. She created the parasitical magic Vir and enslaved Khalidor with it. She attached it all to her so that she could become more powerful and one day reclaim a body. Though bodiless like the Strangers, she was not one, nor were they anything but partners. Khali turned out to be Durzo's first love, Trace, who received the White Ka'kari but went mad with power. With her death, the Vir was destroyed, killing everyone infected with it. The Strangers were unaffected, still roaming the World and craving bodies.
Magical Places
Ezra's Wood
The Wood is a magcially protected Wood. The magics around the Wood mark anything that goes through them, setting off The Dark Hunter. The Dark Hunter is a very powerful and vicious creature that lives in the Wood, keeping anything that is thrown in there. It is possible that Ezra himself is the Hunter, for he says that it is his hubris. He seems to be in control during the day, for the Hunter is nocturnal. It is unclear how Ezra has stayed alive all these years, perhaps he made another Ka'kari just for himself and then locked himself away with his powerful magic. If that is so, it could be a bad copy of the Black that alters him once night falls, but that is unknown. What is known is that Ezra and the Hunter reside in the Wood.
The only people to have gone into the Wood and lived are a Chantry Sister named Ariel, who only went in a small bit, Feir Cousat, and Durzo Blint. Sister Ariel took her time, unraveling some of the simpler spells as she went, but still almost died. Feir does not recall anything after he entered the Wood, but came out with instructions on how to make the Blade of Heaven.
It is not known what happened when Durzo went into the Wood, only that he came back out with Curoch. Whatever else he came out with, he kept to himself.
Magic
Talent
Talent is good, pure magic. It may be used for bad things, but it's power comes from sunlight and other sources of warmth and light, like fire.
To be able to use Talent, a person must have three things. [glow=red,2,300]First[/glow], you need a Glore Vyrden which is like an organ simply for magic power storage, varying in size from person to person. The more magic you can store, the more powerful a mage you will be.
[glow=red,2,300]Second[/glow], a person's skin must have the ability to absorb sunlight and convert it into magic to refill their Glore Vyrden. Without this absorbing ability, a person may only be able to use magic once or twice their entire life.
[glow=red,2,300]Third[/glow], a person must have a conduit for the magic to flow freely out of their Glore Vyrden, allowing them to use the power. Most problems that people run into stem from this last important piece to the magic. Without a conduit, you cannot use magic. Some people may have a blocked conduit, which stops them from using magic until a Healer fixes the block, if it is possible. Others have small or thin conduits which greatly restrict their magic use.
Note: Bonding a Ka'kari fixes any conduit problems that the person may have, allowing them free use of their magic.
Vir
Vir was a magical parasite that corrupted and twisted the Khalidorian people. Khali controlled the Vir, giving and taking as she pleased. It was all done for her own benefit, making her the Vir's magic reservoir and immortal. She gained a body and was slain by Kylar with help from the Black Ka'kari and Curoch. Her death eradicated the Vir and put the Khalidorians back on track, allowing Talent to prosper once more in Khalidor.
Ka'kari
Usually, those who the Ka'kari bond to have Talents that are very large, yet not usable because of conduit problems. Those who call the Ka'kari and use them are called Ka'karifers. Ka'kari can be used in many ways to implement their powers, like Kylar's hand-covering punch dagger made completely of the Black Ka'kari.
Ka'kari look like small round balls, each it's own color. They may morph to the user's will, becoming a second skin, or maybe a weapon. The Black is known to slide over and cover Kylar's weapon, making it even sharper than it already is.
It is NOT possible to bond two Ka'kari at the same time, though since Durzo was seeking another Ka'kari after the Black left him, it is possible to bond one after another has left you. As to the bond, Ka'Kari seek people with certain qualities, though it may depend on which Ka'kari. The Black desires someone with an amazing capacity to love, and if the bonded loses that ability, the Black will abandon them.
Black Ka'kari
The Black Ka'kari is currently in possession of Kylar Stern. He bonded the Black once it broke the bond with his Master Durzo Blint. The Black gives it's bonded true Immortality, bringing them back to life after they die, at the expense of a person that the bonded loves.
After every death, the user becomes more powerful. The Black can slide over the user's skin and make them invisible as well as devour magic and anything else. Cuts made by the Black Ka'kari stop any magic from healing them, thus being the perfect way to kill magical creatures. The Black does not protect the user from death by magical artifacts such as Curoch or Iures, dying by these, the bearer dies permanently.
The Black was found by Ezra (the Mad), and allowed him to create six more Ka'kari in it's image, though none of the others are quite as powerful.
Silver Ka'kari
The Silver Ka'kari is currently not in possession of anyone, though it's location is also unknown. Like the Black, the Silver gives the user Immortality, but this does not allow the user to come back to life after death, like the Black. Durzo Blint was looking for it, but it isn't known if he found it. In addition to Immortality, the Silver makes the user impervious to blades and metal, like arrow tips.
Red Ka'kari
The Red Ka'kari is currently not in possession of anyone, and currently it resides in Mount Tenji. The Red gives it's bonded Immortality like the Silver, but does not bring the user back to life. The Red gives its bonded power over fire beyond any mage. It is thought that if a magus was powerful enough, he, or a maja, she, could use their magic to retrieve the Red from the now active Mount Tenji volcano.
White Ka'kari
The White Ka'kari is currently not in the possession of anyone, and thought to be destroyed at first, by Curoch. The White gives the bonded Immortality and the ability to use perfect glamours. Glamours are weaves of magic that can make the victim/target do whatever the user wishes, sometimes even bending the target's mind, as used by Khali before Kylar killed the false goddess with Curoch. The White is currently lost, perhaps flung to a far corner of the world when Elenea was remade after the battle by pure magic.
Brown Ka'kari
The Brown Ka'kari is currently not in possession of anyone, and was last known to be in Ezra's Wood. Durzo threw the Ka'kari into the wood long ago, but it isn't known if somehow it made it back into the world. The Brown gives its bonded Immortality and power over the Earth. This power can give the user stone-skin, making it hard to cut, depending on how hard the user makes it. It also amplifies any earth-type magics at least 100 fold.
Green Ka'kari
The Green Ka'kari is currently not in possession of anyone, and could be in one of two places. The Green could still be in Ezra's Wood, or somehow made it's way to Ladesh. The Green gives its bonded Immortality and power over plant life, able to be used at the Ka'karifer's will.
Blue Ka'kari
The Blue Ka'kari is currently not in possession of anyone, and resides in the midst of the Tlaxini Maelstrom. Durzo threw the Blue into the water to keep it safe, like he did with the Red into Mount Tenji. The Blue gives its bonded Immortality and power over water, if the user is powerful enough, the Blue can even drain the moisture from a person's blood. If a mage or person were brave enough to sail into the Maelstrom, they may be able to recover and bond the Blue Ka'kari.
Note: Ka'kari are intelligent sentient magical artifacts, they may speak and offer wisdom from time to time. It is unsure if the personality of the Ka'kari is determined by its bonded or if each stone has it's own set personality.
Artifacts
Iures
The Scepter of Law, companion to Curoch, created by Ezra and Jorsin Alkestes, one of the greatest Magus to ever live. Iures gives it's master the ability to control magic of high levels with ease. Iures can make or destroy even the most complicated spells at nearly just a thought. Made of magically imbued mistarille, the sharpest and hardest metal in all of the Night Angel world, this Staff can change shape at the wielder's will. Kylar and his Master Durzo used Iures as the sword named Retribution. If both Iures and Curoch are wielded by the same powerful mage, magics like that which happened at Black Barrow, resulting in the resurrection of Elenea, can happen but this is not without cost.
Curoch
The Blade of Power, companion to Iures, created by Ezra and Jorsin Alkestes, one of the greatest Magus to ever live. Curoch amplifies the bearer's magical abilities. Only greatly powerful mages may use Curoch without dying, some powerful mages still suffer from it's use, like Solon Tofusin. Solon's hair started growing in stark white and he was unable to focus for quite some time after using Curoch for only a few minutes. The blade is made of magically imbued mistarille, which still makes it a fine blade. Curoch can also change it's shape like Iures. Feir Cousat used Curoch to mimic the Blade of Heaven, resulting in a promise to make a copy of said blade for Lantano Garuwashi when Kylar threw Curoch/Blade of Heaven into Ezra's Wood.
Ceur'caelesetos
The Blade of Heaven, legend until forged by Feir Cousat. Made of pure mistarille, the blade has twin dragons, one on each side. The center is magically made so that it goes transparent and shows the magical fire at it's heart. The fire can shoot out the end, those magics are tied to a large ruby at it's center. This is the sword of the Ceuran King, the most skilled of all sa'ceurai, and the bloodline of Lantano Garuwashi.
Creatures
Ferali
Ferali are nasty creatures created and controlled by the Vir. Made from tortured prisoners and twisted by the dark magics of the Vir, and controlled by diamonds thrust into it's back. Covered in little mouths that eat any living thing and add it to it's own mass, growing larger and more dangerous. Ferali are susceptible to bursts of destructive magic like the attack Dorian used on one at Black Barrow, and to Magical Artifacts like Curoch, Iures, and the Ka'kari (especially the Black).
Krul
Krul are created from bones of dead humans, inhabited by nasty demons called Strangers who began a partnership with Khali before the destruction of the Vir. Krul are much more complicated than Ferali, having minds like humans, they desire order, and this order is based on the number 13. A Meister, or Mage that uses Vir, can lead 12 krul. To lead 13, the meister must master a Daemon, a white, tall, more magical krul. 13 krul for a squad and 169 krul form a platoon, making that 169 krul and 13 daemons.
To control 13 daemons, one must master a Bone Lord. Bone Lords can speak well, possess vastly more intelligence than regular krul, and can use Talent. 13 Bone Lords make a legion, to control a legion, the meister must create and master a Fiend, who is much like a Bone Lord, but more powerful. 13 Fiends make an army, of 28,561 krul. To lead an army, you must raise an Arcanghul. Arcanghuls are far more powerful than Fiends and can destroy magic with a wave of their long arms.
To lead 13 armies, a Night Lord must be raised. Night Lords are by far the most powerful and magical krul. Legend says that with just one Night Lord, Khalidor conquered a majority of the Freeze. Pushing the boundaries of the Vir and magic, Roygaris, who betrayed Jorsin centuries ago, raised 13 Night Lords and after that, found Khali. Thus Khali became their goddess and controlled the Vir, which died with her after Kylar destroyed her with Curoch.
Krul live just like humans. They need to eat, sleep, and relieve themselves. If they do not eat, they die. The Strangers know that being Krul is only a temporary existence, but desire permanent habitation of bodies.
Titans
Titans are simply large, autonomous Krul/Strangers. Given a body by powerful Vir users, VurdMeisters, Titans are enormous humanoids. Blue, with large leathery wings and huge spikes, Titans are almost indestructible. Kylar and Durzo together killed the Titan that was raised from underneath Black Barrow, using Durzo's Talent and Curoch, covered in the Black Ka'kari. Titans are accompanied by large red armored Krul called buulgari, or fire ants. These krul are very skilled in combat and use human weapons. They move almost in unison with Titans.
Pit Wyrm
Pit Wyrms are otherworldly creatures ripped into this world by Meisters. They slam through space and time to chase after a small magical homunculus that leads it to the target. If you evade the homunculus, you evade certain death. Pit Wyrms will return to their hell once eating the homunculus and everything else that was eaten. In the battle of Pavvil's Grove, a Pit Wyrm was eaten by a ferali.
Strangers
The Strangers may be a lot of things. What they are, is pure evil. They desire to return to human form, so it is speculated that they were once human. They make deals with Khali and Meisters, to return as Krul. Nothing much else is known about the Strangers, though it seems that according to Dorian's vision of them, they are bird like and dark shadows of evil, sinking their talons into all pain and despair.
Religious Entities
Night Angel
Being Immortal, the bonded of the Black Ka'kari is known often as the Night Angel. The Night Angel is the bringer of justice, the shadow that scares the wicked. The Ka'kari makes a mask over the Night Angel's face, one of three being Vengeance, Mercy, or Justice.
The Hundred Gods
Some people choose to believe in the Hundred Gods, whether they exist is not determined. Priests of the Hundred Gods are sometimes called hecatonarchs.
Nysos
One of the Hundred Gods that is mentioned in the Trilogy, this god is the god of potent liquids. Mostly being referred to as blood, wine, and semen, Nysos is big among wetboys and the people of Seth who depend a lot on their wine to keep their economy afloat.
The One God
Much like Monotheism on Earth, the One God seems to be the only god to those who follow him. They pray and let him guide them more than any other god in the Trilogy other than the false goddess Khali. Dorian argues with the One God, but since the man was going insane, it isn't sure if it was really the God or just delusions.
Khali
Khali was Khalidor's false goddess. She was slain by Kylar once she possessed his wife, Elene, with Curoch. Khali manipulated Roygaris and all of Khalidor for centuries. She created the parasitical magic Vir and enslaved Khalidor with it. She attached it all to her so that she could become more powerful and one day reclaim a body. Though bodiless like the Strangers, she was not one, nor were they anything but partners. Khali turned out to be Durzo's first love, Trace, who received the White Ka'kari but went mad with power. With her death, the Vir was destroyed, killing everyone infected with it. The Strangers were unaffected, still roaming the World and craving bodies.
Magical Places
Ezra's Wood
The Wood is a magcially protected Wood. The magics around the Wood mark anything that goes through them, setting off The Dark Hunter. The Dark Hunter is a very powerful and vicious creature that lives in the Wood, keeping anything that is thrown in there. It is possible that Ezra himself is the Hunter, for he says that it is his hubris. He seems to be in control during the day, for the Hunter is nocturnal. It is unclear how Ezra has stayed alive all these years, perhaps he made another Ka'kari just for himself and then locked himself away with his powerful magic. If that is so, it could be a bad copy of the Black that alters him once night falls, but that is unknown. What is known is that Ezra and the Hunter reside in the Wood.
The only people to have gone into the Wood and lived are a Chantry Sister named Ariel, who only went in a small bit, Feir Cousat, and Durzo Blint. Sister Ariel took her time, unraveling some of the simpler spells as she went, but still almost died. Feir does not recall anything after he entered the Wood, but came out with instructions on how to make the Blade of Heaven.
It is not known what happened when Durzo went into the Wood, only that he came back out with Curoch. Whatever else he came out with, he kept to himself.